Hey guys, day number 4's adventures coming up!
We've been working all weekend on this so hope you guys appreciate it - I'm hoping we can slow down on the 10 hours days now so we don't end up burning out before launch! Some of the bugs and glitches might ease up now as I'm pretty sure we've covered the majority of the main bugs (there still could be a couple of rogue ones hiding from us) but we might leave the nooks and crannies to the beta testers when that arrives.. soon.. maybe.. ;)?
It's day number 3 and the number of bugs/glitches I'm finding has become far fewer, which is a great sign:devilish:
Target Overlay will now automatically be toggled to PvP & PvM (this can be untoggled via the quest interface) which displays an external health bar away from the target.
The starter kit has been remodeled and fixed.
Added instance manager to the portal in Dzone, so people can create instances from there rather than running to the location.
Added money given to a player per animal...
So as I was playtesting today I came across many runecrafting bugs and glitches and they were all sort of linked in ways so the only way to properly “fix” them was to totally overhaul the system. So @Affliction has done a grand job of doing that for us. I also tried my best to get through as much content as I could today to find some huge bugs and think I've done another 10 hour day on it to find all of these bad boys!
Runecrafting will now use only the abyss portals instead of hav...